About Me
As a passionate and driven motion graphics artist with nine years of professional experience and a diverse project history, I possess a keen eye for detail. Proficient in a wide range of techniques, including 2D animation, complex 3D renderings, and game design, I am skilled in Adobe Creative Suite, Cinema 4D, Unreal Engine, and other industry-standard software. Experienced in collaborating with clients to bring their visions to life, I also lead my own creative works from concept to fruition. Whether it's for indie projects or high-profile corporate campaigns, I ensure high-quality results. Thriving in fast-paced environments, I eagerly embrace new challenges and fresh ideas with enthusiasm. I’m excited to contribute my expertise to dynamic projects and continue connecting with like-minded individuals who want to push the boundaries as far as I do.
Skills:
Freelancer
September 2022 - Now
Alpen Ghoul
September 2022 - February 2023
Position: Creator
What is it: An indie horror game that I created and developed with Unreal Engine 5. I either worked on, or gave creative direction to every aspect of the game.
Tierney
February 2020 - September 2022
Position: Lead Motion Graphics Designer
Tasks: I handled motion graphics, animations, 3D needs, special effects, motion tracking, creative direction for certain projects, and storyboarding. I had to adapt to quickly to all the different needs of clients and work under a tight deadline while juggling multiple projects.
JPL Creative
May 2016 - April 2019
Position: Motion Graphics Designer
Tasks: I handled motion graphics need 2D/3D. Created video for playback on unique stage layouts.
OPUS
September 2013 - November 2015
Position: editor, animator, and 3D specialist
Tasks: Creative direction, video editing, 3D virtual set construction and compositing , 3D and 2D motion graphics, 3D animation, and asset creation for mobile games and web development.